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The neverhood hall of records
The neverhood hall of records













the neverhood hall of records

Beak Beak, like when a button needs to be pressed or stood on, but the tricky part is understanding the order of when these things need to happen as contextual clues are virtually non-existent. It’s fairly obvious when you need to use Tommy vs. Tommy doesn’t really have any special abilities going for him (besides being the protagonist, if that counts). Beak Beak’s abilities allow him to fit into small doors and occasionally fly around which prove useful when finding various items, however that’s generally the extent of the dual-character system.

the neverhood hall of records the neverhood hall of records

Just like being in The Neverhood, for the most part, you’re on your own.Īt any given time you can switch between controlling Tommy and Beak Beak with a simple click. A statue of a wise-looking man appears in different rooms from time to time and talks to you in a whimsical manner imparting general advice, but that’s about the most interaction you’ll have besides chatting with Beak Beak. There’s not much life to Armikrog save for a few adorable fuzzy blocks, raptor-like creatures on wheels, and alien octopi who speak in a strange tongue – but it’s up to you to figure out why. The age-old point-and-click rule of thumb “click on literally everything” especially rings true as each area contains various puzzles which you (hopefully) put together to make it through to the next building in the complex.

the neverhood hall of records

Gameplay rests on your ability to explore and figure things out on your own, moving from room to room collecting items that will come into play later. Within its walls there are puzzles to explore, secrets to unlock, and history to discover as Tommy and Beak Beak make their way through the desolate alien buildings full of various oddities to find a way home.įrom the onset Armikrog contains the charming, silly humor you’d expect from a TenNapel game, and of course throwback themes that reference The Neverhood. The game opens with a spectacular bang, showcasing an animated sequence of our hero Tommynaut and his sidekick Beak Beak crash landing into Armikrog, a strange complex on planet Spiro 5. But finally, almost 20 years since The Neverhood’s initial release, we have a new adventure. Funded through Kickstarter in 2013, it has seen more than its fair share of delays and kept anticipation from fans on high. Armikrog is its spiritual successor, coming from the mind of Doug TenNapel and the hands of the distinguished artists from Pencil Test Studios such as Ed Schofield and Mike Dietz. The Neverhood hasn’t just left its mark on me it’s one of the most beloved point-and-click adventures in existence, gathering a cult following since its release in 1996. I was in complete awe over the challengingly silly puzzles, phenomenal claymation, and the eclectic soundtrack – however it was the heartfelt charm and innocence that gave the game its hallmark presence. I still have my original copy of The Neverhood, bestowed upon me when my family bought our first Gateway computer in the mid-’90s.















The neverhood hall of records